I'm home!
Thanks for your patience! My trip back home wasn't problem-free, and I'm home a day later than planned, but I'll spare you the details. I'll be ready to make some extra efforts after resting. :D
Thanks for your patience! My trip back home wasn't problem-free, and I'm home a day later than planned, but I'll spare you the details. I'll be ready to make some extra efforts after resting. :D
Well, this is rather embarrassing... It's about the game-save "fixing" feature. All my testing prior to release showed that it worked fine. Then I learned that it didn't, and it was my fault as well (nothing appeared to happen in the editor). Well, I have now changed "return false" to "return true" in my code, and voilà! A brand new release!
I'm releasing this one because someone had troubles with a game-save loading in the editor.
I may be mostly unavailable for the next 1-3 days. My vacation in Japan is over, and I'm going home to Norway. :)
I tried to research how weapon level/damage/force/etc. works, but I haven't completely figured it out yet (I think). You can experiment with the values, and you'll get the result you want eventually.
A bit more cool feature this time!
I'm implementing a feature for fixing game-saves. It should be ready in alpha 11. For now, it will try to fix it by using the same method as in my tutorial. :)
Sorry, no big changes in this version, but I came to realize one thing... It's kind of annoying having to check my blog every time for updates, isn't it? At least I would think so!
Phew. After some silly problems (with moving items between lists), as well as changing a few internal things, I guess it paid off in the end. I just hope that I didn't break something important. :)