Release: read_profile beta 2
After receiving a default.pro file, I confirmed a data type to be a wide string, so I have updated this tool to support it.
After receiving a default.pro file, I confirmed a data type to be a wide string, so I have updated this tool to support it.
Some fixes and some new things! I think what you'll find interesting is the recovery feature this time, since it's a little better. All of your (salvageable) quest progress will be recovered. It doesn't check the quest tree and try to recreate earlier quests you have completed. I am not sure if it's needed either, but I still think that it would be ideal to do it somehow.
I'm working on a nice feature for this release, mainly recovering your quest progress instead of replacing it all with a fresh one or copy it from another game-save. Of course, only the salvageable data can be retrieved, so you will still lose quests, just not everything! :) Exactly how much depends on how much is actually in the file.
An addition to my internal research tools is the read_profile tool, but why not just release it to the public in case someone can have fun with it, or just to have a better view of the default.pro file? :)
A new version, with new and cool stuff. :) Bugs as well! :D There's one I need to track down. The crash happens when you close the editor sometimes. If you are able to reproduce the problem, please let me know! Of course, please also let me know if you see other strange stuff happening. :D
As promised, I am now working on this. I hope you like the design so far! :)
Some game-saves may not be fixed properly with the editor, because of how the game sometimes seem to close up a broken section as if nothing was wrong (and the rest of the sections are missing). It makes my editor believe that it can restore more than it actually can restore, and your corrupted game-save will still be corrupted after "fixing".
I decided to work on this as well, since it has mostly been there without doing anything. Mostly working now! :D
Finally! Lots of trouble on the way, but efforts usually pays off eventually. It just takes some time. :)
This post is mostly about C++, the boost library, named mutexes and wxWidgets.