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Posts from October 2011

Easier method to find sections in game-saves

If you use Hex Workshop (like I), you can use my bookmarks. It locates and highlights sections 65 to 69 (hex) or 101 to 105 (dec). Just click on the section you want (in the list in the bottom-right corner).

I'm home!

Thanks for your patience! My trip back home wasn't problem-free, and I'm home a day later than planned, but I'll spare you the details. I'll be ready to make some extra efforts after resting. :D

Release: Alpha 14

Well, this is rather embarrassing... It's about the game-save "fixing" feature. All my testing prior to release showed that it worked fine. Then I learned that it didn't, and it was my fault as well (nothing appeared to happen in the editor). Well, I have now changed "return false" to "return true" in my code, and voilà! A brand new release!

Release: Alpha 13

I'm releasing this one because someone had troubles with a game-save loading in the editor.

I may be unavailable

I may be mostly unavailable for the next 1-3 days. My vacation in Japan is over, and I'm going home to Norway. :)

Release: Alpha 12

I tried to research how weapon level/damage/force/etc. works, but I haven't completely figured it out yet (I think). You can experiment with the values, and you'll get the result you want eventually.

Preview: Alpha 11

I'm implementing a feature for fixing game-saves. It should be ready in alpha 11. For now, it will try to fix it by using the same method as in my tutorial. :)

Release: Alpha 9

Sorry, no big changes in this version, but I came to realize one thing... It's kind of annoying having to check my blog every time for updates, isn't it? At least I would think so!