Release: Alpha 8
Phew. After some silly problems (with moving items between lists), as well as changing a few internal things, I guess it paid off in the end. I just hope that I didn't break something important. :)
Phew. After some silly problems (with moving items between lists), as well as changing a few internal things, I guess it paid off in the end. I just hope that I didn't break something important. :)
Just wanted to show a preview of the upcoming alpha 8 before I allow myself some rest. :)
I have the IDs for blueprints (weapon mods), ID cards, news and tapes now. Mapping IDs for blueprints to their real name manually, so it's a bit time-consuming! :)
If your game-save was corrupted for real (because you had too many items in your inventory, perhaps), chances are that you will lose some data, and especially your quest progress. If you want to try fixing your game-save manually, I'll attempt to explain what I have been doing.
I updated my method to sync your game-save, and this should hopefully work for you as well!
I planned to complete more features in this version, but since it shouldn't be completely bugged, I'll just release it now and finish the other things in alpha 8! After all, I wanted to release early. :)
While I work on alpha 7, I would like to show you a small preview of what you can expect in the next version(s). :)
Some more basic features are implemented now.
I'll post there whenever there are releases and perhaps also important things about my editor. :)