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Posts from 2011

Advertisement(s) (update)

Update: Okay, please don't freak out because of the ads. I don't like this either. Popups and everything. Nasty! Please hold on while I fix it! Also, does my blog load horribly slow now? (after adding the ads)

Steam Cloud support in DISE

I have been playing a bit with Open Steamworks, so that I can perhaps implement automatic sync'ing of your game-saves. If it all works out, you should (hopefully) have no more problems with "corrupted" and missing game-saves with Steam! The first tests look promising! :D

Release: read_profile beta 2

After receiving a default.pro file, I confirmed a data type to be a wide string, so I have updated this tool to support it.

Release: Alpha 17

Some fixes and some new things! I think what you'll find interesting is the recovery feature this time, since it's a little better. All of your (salvageable) quest progress will be recovered. It doesn't check the quest tree and try to recreate earlier quests you have completed. I am not sure if it's needed either, but I still think that it would be ideal to do it somehow.

Preview: Alpha 17 (rescues your quest progress)

I'm working on a nice feature for this release, mainly recovering your quest progress instead of replacing it all with a fresh one or copy it from another game-save. Of course, only the salvageable data can be retrieved, so you will still lose quests, just not everything! :) Exactly how much depends on how much is actually in the file.

Release: read_profile beta 1

An addition to my internal research tools is the read_profile tool, but why not just release it to the public in case someone can have fun with it, or just to have a better view of the default.pro file? :)

Release: Alpha 16

A new version, with new and cool stuff. :) Bugs as well! :D There's one I need to track down. The crash happens when you close the editor sometimes. If you are able to reproduce the problem, please let me know! Of course, please also let me know if you see other strange stuff happening. :D