Preview: mods/blueprints, ID cards, news, tapes (update)
As promised, I am now working on this. I hope you like the design so far! :)
As promised, I am now working on this. I hope you like the design so far! :)
Some game-saves may not be fixed properly with the editor, because of how the game sometimes seem to close up a broken section as if nothing was wrong (and the rest of the sections are missing). It makes my editor believe that it can restore more than it actually can restore, and your corrupted game-save will still be corrupted after "fixing".
I decided to work on this as well, since it has mostly been there without doing anything. Mostly working now! :D
Finally! Lots of trouble on the way, but efforts usually pays off eventually. It just takes some time. :)
This post is mostly about C++, the boost library, named mutexes and wxWidgets.
If you use Hex Workshop (like I), you can use my bookmarks. It locates and highlights sections 65 to 69 (hex) or 101 to 105 (dec). Just click on the section you want (in the list in the bottom-right corner).
Thanks for your patience! My trip back home wasn't problem-free, and I'm home a day later than planned, but I'll spare you the details. I'll be ready to make some extra efforts after resting. :D
Well, this is rather embarrassing... It's about the game-save "fixing" feature. All my testing prior to release showed that it worked fine. Then I learned that it didn't, and it was my fault as well (nothing appeared to happen in the editor). Well, I have now changed "return false" to "return true" in my code, and voilà! A brand new release!
I'm releasing this one because someone had troubles with a game-save loading in the editor.
I may be mostly unavailable for the next 1-3 days. My vacation in Japan is over, and I'm going home to Norway. :)