Release: Alpha 7
I planned to complete more features in this version, but since it shouldn't be completely bugged, I'll just release it now and finish the other things in alpha 8! After all, I wanted to release early. :)
I planned to complete more features in this version, but since it shouldn't be completely bugged, I'll just release it now and finish the other things in alpha 8! After all, I wanted to release early. :)
While I work on alpha 7, I would like to show you a small preview of what you can expect in the next version(s). :)
Some more basic features are implemented now.
I'll post there whenever there are releases and perhaps also important things about my editor. :)
Phew. The next version is ready, and hopefully a little better. :)
While I was about to release alpha 5 today, I realized that I need to re-think a few things (such as how the inventory and equipped weapons are managed behind the scene, in the editor).
The game-saves I was sent earlier now appear to load a bit more correctly. :)
After breaking things and rebuilding them again, fixing some other things, and then realizing that it's 8 am in the morning already.. ((_ _))zzZZ Well, here you go. :)
I originally planned to release alpha 3 earlier since I fixed the issue causing the crash earlier, but I'm now facing some issues with loading the inventory. Currently, it appears to have something to do with mod weapons since they are stored differently in the game-save. I had not really tested this before, so now is my chance to figure out how go at it. :) I hope you didn't expect it to actually work! :D No, I am just kidding. It was my intention, actually. :( Now, I go back to work!
In this version, you may now reset skills!