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Posts from 2013

Just a little injury and maybe delays

Hello, and thank you for the continued support! Because the majority of you probably don't read my few tweets, here you go...

After coding too much without sleep, I've somehow managed to injure my secondary arm. Needless to say, I need to take it easy for a bit and not type so much. This means means I probably will not be on the public/private chat much, but will try to respond to e-mails and comments on the blog (but not for chit-chatting).

I'll be working as much as I can, behind the scenes. :)

Thank you so much for the support! :D

I'm so excited about improving DISE, and of course supporting Riptide. With all of your cooperation and heartfelt donations, you have my big and warm THANK YOU SO MUCH! :D

Riptide update #1

Yes, I'm still working on it, and I've added hero level data and such into DISE. This is all that is needed for DISE to not crash while loading saves, but there's one problem I need to sort out before I can release this early build.

Support for Riptide

I've received lots of questions about Riptide, and I've done my best to not answer them officially. Now, I can finally confirm that I'll be working on supporting Riptide in DISE itself.